向除发送者以外的所有客户端发送响应

IT技术 javascript node.js socket.io
2021-02-07 17:46:18

要将某些内容发送给所有客户端,您可以使用:

io.sockets.emit('response', data);

要从客户那里接收,您可以使用:

socket.on('cursor', function(data) {
  ...
});

如何将两者结合起来,以便在服务器上从客户端接收消息时,将该消息发送给除发送消息的用户之外的所有用户?

socket.on('cursor', function(data) {
  io.sockets.emit('response', data);
});

我是否必须通过发送带有消息的客户端 ID 然后在客户端检查来破解它,还是有更简单的方法?

6个回答

这是我的列表(更新为 1.0)

// sending to sender-client only
socket.emit('message', "this is a test");

// sending to all clients, include sender
io.emit('message', "this is a test");

// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");

// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');

// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');

// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');

// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');

// sending to individual socketid
socket.broadcast.to(socketid).emit('message', 'for your eyes only');

// list socketid
for (var socketid in io.sockets.sockets) {}
 OR
Object.keys(io.sockets.sockets).forEach((socketid) => {});
这比 socket.io 文档上的所有内容都更有用
2021-03-19 17:46:18
我这里没有。io只有socket
2021-03-20 17:46:18
您愿意将此贡献给常见问题解答吗?或者我可以为你做吗?(我会在这里提供反向链接)
2021-03-30 17:46:18
作为补充// sending to all clients except sender,有什么用// sending a response to sender client only
2021-03-31 17:46:18
你能不能根据socket#in补充一下socket.to('others').emit('an event', { some: 'data' });也在房间里广播
2021-04-08 17:46:18

来自@LearnRPG 的答案,但使用 1.0:

 // send to current request socket client
 socket.emit('message', "this is a test");

 // sending to all clients, include sender
 io.sockets.emit('message', "this is a test"); //still works
 //or
 io.emit('message', 'this is a test');

 // sending to all clients except sender
 socket.broadcast.emit('message', "this is a test");

 // sending to all clients in 'game' room(channel) except sender
 socket.broadcast.to('game').emit('message', 'nice game');

 // sending to all clients in 'game' room(channel), include sender
 // docs says "simply use to or in when broadcasting or emitting"
 io.in('game').emit('message', 'cool game');

 // sending to individual socketid, socketid is like a room
 socket.broadcast.to(socketid).emit('message', 'for your eyes only');

回答@Crashalot 评论,socketid来自:

var io = require('socket.io')(server);
io.on('connection', function(socket) { console.log(socket.id); })
编辑并回答了您的问题。基本上它socket.id来自您的套接字对象。
2021-03-21 17:46:18
对于发送给个人,您可以使用 socket.emit 返回发送它的人,或者您可以将连接的客户端分组并执行 @Crashalot
2021-03-21 17:46:18
惊人的!您如何获得socketid发送到单个套接字的信息?
2021-04-10 17:46:18

这是关于从 0.9.x 到 1.x 的变化的更完整的答案。

 // send to current request socket client
 socket.emit('message', "this is a test");// Hasn't changed

 // sending to all clients, include sender
 io.sockets.emit('message', "this is a test"); // Old way, still compatible
 io.emit('message', 'this is a test');// New way, works only in 1.x

 // sending to all clients except sender
 socket.broadcast.emit('message', "this is a test");// Hasn't changed

 // sending to all clients in 'game' room(channel) except sender
 socket.broadcast.to('game').emit('message', 'nice game');// Hasn't changed

 // sending to all clients in 'game' room(channel), include sender
 io.sockets.in('game').emit('message', 'cool game');// Old way, DOES NOT WORK ANYMORE
 io.in('game').emit('message', 'cool game');// New way
 io.to('game').emit('message', 'cool game');// New way, "in" or "to" are the exact same: "And then simply use to or in (they are the same) when broadcasting or emitting:" from http://socket.io/docs/rooms-and-namespaces/

 // sending to individual socketid, socketid is like a room
 io.sockets.socket(socketid).emit('message', 'for your eyes only');// Old way, DOES NOT WORK ANYMORE
 socket.broadcast.to(socketid).emit('message', 'for your eyes only');// New way

我想编辑@soyuka 的帖子,但我的编辑被同行评审拒绝了。

发出备忘单

io.on('connect', onConnect);

function onConnect(socket){

  // sending to the client
  socket.emit('hello', 'can you hear me?', 1, 2, 'abc');

  // sending to all clients except sender
  socket.broadcast.emit('broadcast', 'hello friends!');

  // sending to all clients in 'game' room except sender
  socket.to('game').emit('nice game', "let's play a game");

  // sending to all clients in 'game1' and/or in 'game2' room, except sender
  socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");

  // sending to all clients in 'game' room, including sender
  io.in('game').emit('big-announcement', 'the game will start soon');

  // sending to all clients in namespace 'myNamespace', including sender
  io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');

  // sending to individual socketid (private message)
  socket.to(<socketid>).emit('hey', 'I just met you');

  // sending with acknowledgement
  socket.emit('question', 'do you think so?', function (answer) {});

  // sending without compression
  socket.compress(false).emit('uncompressed', "that's rough");

  // sending a message that might be dropped if the client is not ready to receive messages
  socket.volatile.emit('maybe', 'do you really need it?');

  // sending to all clients on this node (when using multiple nodes)
  io.local.emit('hi', 'my lovely babies');

};

broadcast.emit 将 msg 发送到所有其他客户端(发送者除外)

socket.on('cursor', function(data) {
  socket.broadcast.emit('msg', data);
});