我有一个组件,在使用时CTRL+Z
应该触发撤消操作。跟踪代码很明显,状态已正确更新,并且其中的数组没有发生变异。但是,在我单击它之前不会重新渲染该组件,这会导致突出显示。此时组件跳转到它之前的位置。我尝试在调度撤消操作后使用 forceUpdate() 但也没有成功。
我的减速器是单行返回状态和新对象作为 action.payload。我的动作创建者读取原始数据,克隆所有内容(其中一些在“疯狂摆动”尝试解决这个问题时多次克隆),然后将撤消动作和数据分派给减速器。
单步执行代码并比较值向我表明一切似乎都是正确的,所以我看不出问题出在哪里。
这是我的动作创建者:
export const Layout_Undo_Change = (callback) => (dispatch, getState) => {
const state = getState();
const desks = state.layout_moveData.desks;
//if no past to undo to
if (desks.past.length === 0) return;
const previous = clone(desks.past)[desks.past.length - 1];
const undoPast = clone(desks.past.slice(0, desks.past.length - 1));
const undoFuture = clone([desks.present, ...clone(desks.future)])
const undoDesks = { past: undoPast, future: undoFuture, present: previous };
dispatch({ type: ActionTypes.LAYOUT_UNDO_MOVES, payload: undoDesks });
// callback();
}
这是减速器:
export const layout_moveData = (state = {
desks: {
past: [],
present: null,
future: []
}
}, action) => {
switch (action.type) {
case ActionTypes.LAYOUT_DESKS_LOADING:
return { ...state, desks: { present: [], past: [], future: [] } };
case ActionTypes.LAYOUT_DESKS_LOADED:
return { ...state, desks: { present: action.payload, past: [], future: [] } };
case ActionTypes.LAYOUT_DESK_DELETED:
return { ...state, desks: action.payload };
case ActionTypes.LAYOUT_RESTORE_ALL:
return { ...state, desks: { present: [], past: [], future: [] } };
case ActionTypes.LAYOUT_SET_MOVES:
return { ...state, desks: action.payload };
case ActionTypes.LAYOUT_UNDO_MOVES:
return { ...state, desks: action.payload };
case ActionTypes.LAYOUT_REDO_MOVES:
return { ...state, desks: action.payload };
default:
return state
}
}
最后这里是来自组件的调用行:
handleKeyPress = (e) => {
console.log("Layout.handleKeyPress");
if (this.state.edit) {
switch (e.code) {
case 'KeyZ':
if (e.ctrlKey) {
this.props.Layout_Undo_Change(this.forceUpdate);
e.cancelBubble = true;
this.forceUpdate();
}
break;
case 'KeyY':
if (e.ctrlKey) {
//this.props.Layout_Redo_Change();
UndoMove.redo();
e.cancelBubble = true;
}
break;
default:
break;
}
}
}
编辑 - 添加 mapState 代码
mapDispatchToProps 代码:
const mapDispatchToProps = (dispatch) => {
//add action creators here - by reference?
return {
Layout_Set_Current_Site: (siteId) => { dispatch(Layout_Set_Current_Site(siteId)) },
Layout_Get_Sites: () => { dispatch(Layout_Get_Sites()) },
Layout_Get_Map_Background: (siteId, callback) => { dispatch(Layout_Get_Map_Background(siteId, callback)) },
Layout_Get_Desk_Types: () => { dispatch(Layout_Get_Desk_Types()) },
Layout_Fetch_Desks: (siteId) => { dispatch(Layout_Fetch_Desks(siteId)) },
Layout_Undo_Change: (callback) => { dispatch(Layout_Undo_Change(callback)) },
Layout_Redo_Change: () => { dispatch(Layout_Redo_Change()) },
Layout_Clear_Desk: (deskId) => { dispatch(Layout_Clear_Desk(deskId)) },
Layout_Delete_Desk: (deskId) => { dispatch(Layout_Delete_Desk(deskId)) },
Layout_Update_Desk_Data: (desk, deskId) => { dispatch(Layout_Update_Desk_Data(desk, deskId)) },
Layout_Get_UserImages: (deskId) => { dispatch(Layout_Get_UserImages(deskId)) },
Layout_Create_Desk: (type, siteId, height, width) => { dispatch(Layout_Create_Desk(type, siteId, height, width)) },
Layout_Restore_All: () => { dispatch(Layout_Restore_All()) },
Layout_Set_Current_Desk: (deskId) => { dispatch(Layout_Set_Current_Desk(deskId)) }
};
}
mapStateToProps 代码:
const mapStateToProps = (state) => {
return {
layout: state.layout,
layout_moveData: state.layout_moveData,
roles: state.siteMap.siteMapData.userRoles
}
}
任何帮助我指明正确方向的帮助都会很棒。