几天前我在 StackOverflow 上发布了一个线程,但很少有人关注,所以我认为这可能是一个更好的地方。
正如标题所说,我正在尝试挂钩/绕道 DirectX9 函数,以便我可以在屏幕上呈现一些信息。
我能够通过在 IDA 中找到偏移地址来绕过我自己的应用程序中的常规函数,我相信我至少在合理的程度上了解钩子/绕道是什么以及它是如何工作的。
问题是,我什至不知道如何在 IDA 中找到 EndScene 函数,而且我在创建虚拟设备和获取该函数的 V-Table 指针方面所做的任何尝试都没有奏效。
这是我的代码,请有人指出我在这里做错了什么。我想解决这个问题并了解我做错了什么,这样我就可以避免将来犯同样的错误。
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <intrin.h>
#include <tchar.h>
#include <tlhelp32.h>
#include <Psapi.h>
#include <winsock2.h>
#include <vector>
#include <ws2tcpip.h>
#pragma comment( lib, "Ws2_32.lib" )
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
#include <detours.h>
#pragma comment(lib, "detours.lib")
using namespace std;
D3DCOLOR RED = D3DCOLOR_ARGB(255, 255, 0, 0);
typedef HRESULT(__stdcall* EndScene)(IDirect3DDevice9*);
static EndScene EndScene_orig = NULL;
HRESULT __stdcall EndScene_hook(IDirect3DDevice9* pDevice)
{
// D3DRECT rec = { 100,100,200,200 };
// pDevice->Clear(1, &rec, D3DCLEAR_TARGET, RED, 0, 0);
// MessageBoxA(0, "In EndScene", "", 0); // <<<<----- This function is called over and over when not commented.
return EndScene_orig(pDevice);
}
void WINAPI InitHook()
{
HWND game_window = FindWindow(NULL, _T("Skinned Mesh"));
auto d3dpp = D3DPRESENT_PARAMETERS{};
auto d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (d3d)
{
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = game_window;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.BackBufferFormat = D3DFMT_R5G6B5;
d3dpp.Windowed = TRUE;
IDirect3DDevice9* Device{};
if (SUCCEEDED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, game_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &Device)))
{
// MessageBoxA(0, "We made it here...", "", 0);
DWORD** pVTable = *reinterpret_cast<DWORD***>(Device);
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
EndScene_orig = (EndScene)pVTable[42];
DetourAttach(&(LPVOID&)pVTable[42], EndScene_hook);
if (DetourTransactionCommit() == NO_ERROR)
cout << "Detoured successfully" << endl;
}
}
}
void SetupConsole()
{
AllocConsole();
freopen("CONOUT$", "wb", stdout);
freopen("CONOUT$", "wb", stderr);
freopen("CONIN$", "rb", stdin);
SetConsoleTitle("CSGOHAX");
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
SetupConsole();
DisableThreadLibraryCalls(hModule);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)InitHook, 0, 0, NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}