在折线中找到最接近 latlng 的点

IT技术 javascript google-maps-api-3
2021-01-23 16:26:02

我有一个polyine,我用从谷歌地图方向服务获得的latlngs 绘制了它。现在我想在折线上找到最接近给定点的点。

显而易见的方法(对我来说)是遍历折线中的所有点并找到它们与给定点之间的距离,但是这是低效的,因为折线上的点可能很大。

我很高兴听到这样做的任何替代方案。提前致谢。

4个回答

在此处查看比尔查德威克的示例:

http://www.bdcc.co.uk/Gmaps/BdccGmapBits.htm

上面的示例移植到 v3(此答案底部的代码)

在他的页面下:

到折线或多边形的距离点

从那个帖子:

这里有一个类似的更好的演示http://wtp2.appspot.com/cSnapToRouteDemo.html

它正在寻找线上距离鼠标最近的点。另请注意,这是一个 Google Maps API v2 示例(但 v3 的原理是相同的)。

// Code to find the distance in metres between a lat/lng point and a polyline of lat/lng points
// All in WGS84. Free for any use.
//
// Bill Chadwick 2007
// updated to Google Maps API v3, Lawrence Ross 2014

        // Construct a bdccGeo from its latitude and longitude in degrees
        function bdccGeo(lat, lon) 
        {
            var theta = (lon * Math.PI / 180.0);
            var rlat = bdccGeoGeocentricLatitude(lat * Math.PI / 180.0);
            var c = Math.cos(rlat); 
            this.x = c * Math.cos(theta);
            this.y = c * Math.sin(theta);
            this.z = Math.sin(rlat);        
        }
        bdccGeo.prototype = new bdccGeo();

        // internal helper functions =========================================

        // Convert from geographic to geocentric latitude (radians).
        function bdccGeoGeocentricLatitude(geographicLatitude) 
        {
            var flattening = 1.0 / 298.257223563;//WGS84
            var f = (1.0 - flattening) * (1.0 - flattening);
            return Math.atan((Math.tan(geographicLatitude) * f));
        }

         // Returns the two antipodal points of intersection of two great
         // circles defined by the arcs geo1 to geo2 and
         // geo3 to geo4. Returns a point as a Geo, use .antipode to get the other point
        function bdccGeoGetIntersection( geo1,  geo2,  geo3,  geo4) 
        {
            var geoCross1 = geo1.crossNormalize(geo2);
            var geoCross2 = geo3.crossNormalize(geo4);
            return geoCross1.crossNormalize(geoCross2);
        }

        //from Radians to Meters
        function bdccGeoRadiansToMeters(rad)
        {
            return rad * 6378137.0; // WGS84 Equatorial Radius in Meters
        }

        //from Meters to Radians
        function bdccGeoMetersToRadians(m)
        {
            return m / 6378137.0; // WGS84 Equatorial Radius in Meters
        }

        // properties =================================================


        bdccGeo.prototype.getLatitudeRadians = function() 
        {
            return (bdccGeoGeographicLatitude(Math.atan2(this.z,
                Math.sqrt((this.x * this.x) + (this.y * this.y)))));
        }

        bdccGeo.prototype.getLongitudeRadians = function() 
        {
            return (Math.atan2(this.y, this.x));
        }

        bdccGeo.prototype.getLatitude = function() 
        {
            return this.getLatitudeRadians()  * 180.0 / Math.PI;
        }

        bdccGeo.prototype.getLongitude = function() 
        {
            return this.getLongitudeRadians()  * 180.0 / Math.PI ;
        }

        // Methods =================================================

        //Maths
        bdccGeo.prototype.dot = function( b) 
        {
            return ((this.x * b.x) + (this.y * b.y) + (this.z * b.z));
        }

        //More Maths
        bdccGeo.prototype.crossLength = function( b) 
        {
            var x = (this.y * b.z) - (this.z * b.y);
            var y = (this.z * b.x) - (this.x * b.z);
            var z = (this.x * b.y) - (this.y * b.x);
            return Math.sqrt((x * x) + (y * y) + (z * z));
        }

      //More Maths
        bdccGeo.prototype.scale = function( s) 
        {
            var r = new bdccGeo(0,0);
            r.x = this.x * s;
            r.y = this.y * s;
            r.z = this.z * s;
            return r;
        }

        // More Maths
        bdccGeo.prototype.crossNormalize = function( b) 
        {
            var x = (this.y * b.z) - (this.z * b.y);
            var y = (this.z * b.x) - (this.x * b.z);
            var z = (this.x * b.y) - (this.y * b.x);
            var L = Math.sqrt((x * x) + (y * y) + (z * z));
            var r = new bdccGeo(0,0);
            r.x = x / L;
            r.y = y / L;
            r.z = z / L;
            return r;
        }

      // point on opposite side of the world to this point
        bdccGeo.prototype.antipode = function() 
        {
            return this.scale(-1.0);
        }






        //distance in radians from this point to point v2
        bdccGeo.prototype.distance = function( v2) 
        {
            return Math.atan2(v2.crossLength(this), v2.dot(this));
        }

      //returns in meters the minimum of the perpendicular distance of this point from the line segment geo1-geo2
      //and the distance from this point to the line segment ends in geo1 and geo2 
        bdccGeo.prototype.distanceToLineSegMtrs = function(geo1, geo2)
        {            

            //point on unit sphere above origin and normal to plane of geo1,geo2
            //could be either side of the plane
            var p2 = geo1.crossNormalize(geo2); 

            // intersection of GC normal to geo1/geo2 passing through p with GC geo1/geo2
            var ip = bdccGeoGetIntersection(geo1,geo2,this,p2); 

            //need to check that ip or its antipode is between p1 and p2
            var d = geo1.distance(geo2);
            var d1p = geo1.distance(ip);
            var d2p = geo2.distance(ip);
            //window.status = d + ", " + d1p + ", " + d2p;
            if ((d >= d1p) && (d >= d2p)) 
                return bdccGeoRadiansToMeters(this.distance(ip));
            else
            {
                ip = ip.antipode(); 
                d1p = geo1.distance(ip);
                d2p = geo2.distance(ip);
            }
            if ((d >= d1p) && (d >= d2p)) 
                return bdccGeoRadiansToMeters(this.distance(ip)); 
            else 
                return bdccGeoRadiansToMeters(Math.min(geo1.distance(this),geo2.distance(this))); 
        }

        // distance in meters from GLatLng point to GPolyline or GPolygon poly
        function bdccGeoDistanceToPolyMtrs(poly, point)
        {
            var d = 999999999;
            var i;
            var p = new bdccGeo(point.lat(),point.lng());
            for(i=0; i<(poly.getPath().getLength()-1); i++)
                 {
                    var p1 = poly.getPath().getAt(i);
                    var l1 = new bdccGeo(p1.lat(),p1.lng());
                    var p2 = poly.getPath().getAt(i+1);
                    var l2 = new bdccGeo(p2.lat(),p2.lng());
                    var dp = p.distanceToLineSegMtrs(l1,l2);
                    if(dp < d)
                        d = dp;    
                 }
             return d;
        }

        // get a new GLatLng distanceMeters away on the compass bearing azimuthDegrees
        // from the GLatLng point - accurate to better than 200m in 140km (20m in 14km) in the UK

        function bdccGeoPointAtRangeAndBearing (point, distanceMeters, azimuthDegrees) 
        {
             var latr = point.lat() * Math.PI / 180.0;
             var lonr = point.lng() * Math.PI / 180.0;

             var coslat = Math.cos(latr); 
             var sinlat = Math.sin(latr); 
             var az = azimuthDegrees* Math.PI / 180.0;
             var cosaz = Math.cos(az); 
             var sinaz = Math.sin(az); 
             var dr = distanceMeters / 6378137.0; // distance in radians using WGS84 Equatorial Radius
             var sind = Math.sin(dr); 
             var cosd = Math.cos(dr);

            return new google.maps.LatLng(Math.asin((sinlat * cosd) + (coslat * sind * cosaz)) * 180.0 / Math.PI,
            (Math.atan2((sind * sinaz), (coslat * cosd) - (sinlat * sind * cosaz)) + lonr) * 180.0 / Math.PI); 
        }
第一个链接的演示不再工作(v3 API)。
2021-03-28 16:26:02
第一个例子是求点到线的距离。第二个链接通过查找直线上最近的点来回答问题。第一个示例不适用于 v2 的 v3 包装器(不支持地图控件)。将这些库移植到 v3 不会太难,只有几个地方使用 v2 特定的语法,将它们更改为 v3 很简单。
2021-04-03 16:26:02

我需要一个移植到 V3 的更干净的版本,所以这里是:

/**
*   Snap marker to closest point on a line.
*
*   Based on Distance to line example by 
*   Marcelo, maps.forum.nu - http://maps.forum.nu/gm_mouse_dist_to_line.html 
*   Then 
*   @ work of Björn Brala - Swis BV who wrapped the algorithm in a class operating on GMap Objects
*   And now 
*   Bill Chadwick, who factored the basic algorithm out of the class (removing much intermediate storage of results)
*       and added distance along line to nearest point calculation
*   Followed by
*   Robert Crowe, who ported it to v3 of the Google Maps API and factored out the marker to make it more general.
*
*   Usage:
*
*   Create the class
*       var oSnap = new cSnapToRoute();
*
*   Initialize the subjects
*       oSnap.init(oMap, oPolyline);
*
**/

function cSnapToRoute() {

    this.routePoints = Array();
    this.routePixels = Array();
    this._oMap;
    this._oPolyline;

    /**
    *   @desc Initialize the objects.
    *   @param Map object
    *   @param GPolyline object - the 'route'
    **/
    this.init = function (oMap, oPolyline) {
        this._oMap = oMap;
        this._oPolyline = oPolyline;

        this.loadRouteData();   // Load needed data for point calculations
    }

    /**
    *   @desc internal use only, Load route points into RoutePixel array for calculations, do this whenever zoom changes 
    **/
    this.loadRouteData = function () {
        this.routePixels = new Array();
        var proj = this._oMap.getProjection();
        for (var i = 0; i < this._oPolyline.getPath().getLength(); i++) {
            var Px = proj.fromLatLngToPoint(this._oPolyline.getPath().getAt(i));
            this.routePixels.push(Px);
        }
    }

    /**
    *   @desc Get closest point on route to test point
    *   @param GLatLng() the test point
    *   @return new GLatLng();
    **/
    this.getClosestLatLng = function (latlng) {
        var r = this.distanceToLines(latlng);
        var proj = this._oMap.getProjection();
        return proj.fromPointToLatLng(new google.maps.Point(r.x, r.y));
    }

    /**
    *   @desc Get distance along route in meters of closest point on route to test point
    *   @param GLatLng() the test point
    *   @return distance in meters;
    **/
    this.getDistAlongRoute = function (latlng) {
        var r = this.distanceToLines(latlng);
        return this.getDistToLine(r.i, r.fTo);
    }

    /**
    *   @desc internal use only, gets test point xy and then calls fundamental algorithm
    **/
    this.distanceToLines = function (thisLatLng) {
        var tm = this._oMap;
        var proj = this._oMap.getProjection();
        var thisPx = proj.fromLatLngToPoint(thisLatLng);
        var routePixels = this.routePixels;
        return getClosestPointOnLines(thisPx, routePixels);
    }

    /**
    *   @desc internal use only, find distance along route to point nearest test point
    **/
    this.getDistToLine = function (iLine, fTo) {

        var routeOverlay = this._oPolyline;
        var d = 0;
        for (var n = 1 ; n < iLine ; n++) {
            d += routeOverlay.getPath().getAt(n - 1).distanceFrom(routeOverlay.getPath().getAt(n));
        }
        d += routeOverlay.getPath().getAt(iLine - 1).distanceFrom(routeOverlay.getPath().getAt(iLine)) * fTo;

        return d;
    }


}

/* desc Static function. Find point on lines nearest test point
   test point pXy with properties .x and .y
   lines defined by array aXys with nodes having properties .x and .y 
   return is object with .x and .y properties and property i indicating nearest segment in aXys 
   and property fFrom the fractional distance of the returned point from aXy[i-1]
   and property fTo the fractional distance of the returned point from aXy[i]   */


function getClosestPointOnLines(pXy, aXys) {

    var minDist;
    var fTo;
    var fFrom;
    var x;
    var y;
    var i;
    var dist;

    if (aXys.length > 1) {

        for (var n = 1 ; n < aXys.length ; n++) {

            if (aXys[n].x != aXys[n - 1].x) {
                var a = (aXys[n].y - aXys[n - 1].y) / (aXys[n].x - aXys[n - 1].x);
                var b = aXys[n].y - a * aXys[n].x;
                dist = Math.abs(a * pXy.x + b - pXy.y) / Math.sqrt(a * a + 1);
            }
            else
                dist = Math.abs(pXy.x - aXys[n].x)

            // length^2 of line segment 
            var rl2 = Math.pow(aXys[n].y - aXys[n - 1].y, 2) + Math.pow(aXys[n].x - aXys[n - 1].x, 2);

            // distance^2 of pt to end line segment
            var ln2 = Math.pow(aXys[n].y - pXy.y, 2) + Math.pow(aXys[n].x - pXy.x, 2);

            // distance^2 of pt to begin line segment
            var lnm12 = Math.pow(aXys[n - 1].y - pXy.y, 2) + Math.pow(aXys[n - 1].x - pXy.x, 2);

            // minimum distance^2 of pt to infinite line
            var dist2 = Math.pow(dist, 2);

            // calculated length^2 of line segment
            var calcrl2 = ln2 - dist2 + lnm12 - dist2;

            // redefine minimum distance to line segment (not infinite line) if necessary
            if (calcrl2 > rl2)
                dist = Math.sqrt(Math.min(ln2, lnm12));

            if ((minDist == null) || (minDist > dist)) {
                if (calcrl2 > rl2) {
                    if (lnm12 < ln2) {
                        fTo = 0;//nearer to previous point
                        fFrom = 1;
                    }
                    else {
                        fFrom = 0;//nearer to current point
                        fTo = 1;
                    }
                }
                else {
                    // perpendicular from point intersects line segment
                    fTo = ((Math.sqrt(lnm12 - dist2)) / Math.sqrt(rl2));
                    fFrom = ((Math.sqrt(ln2 - dist2)) / Math.sqrt(rl2));
                }
                minDist = dist;
                i = n;
            }
        }

        var dx = aXys[i - 1].x - aXys[i].x;
        var dy = aXys[i - 1].y - aXys[i].y;

        x = aXys[i - 1].x - (dx * fTo);
        y = aXys[i - 1].y - (dy * fTo);

    }

    return { 'x': x, 'y': y, 'i': i, 'fTo': fTo, 'fFrom': fFrom };
}
谢谢!这非常有效。我没有使用 gmaps,所以我只使用了 getClosestPointOnLines 函数。
2021-03-20 16:26:02
该代码适用于 v3。distanceToLines 方法特别有趣,如果结果有点令人生畏的话。你应该把它变成一个图书馆。我已经将它包含在我的代码库中,并引用了这个 url。谢谢!
2021-04-04 16:26:02

我认为您无法避免检查所有要点。如果未选中的点是最近的点怎么办?

如果您必须多次执行此操作,则可以选择针对此类搜索进行优化的数据结构,例如四叉树。请注意,您不应使用 lat lng 作为笛卡尔坐标。

另请参阅以有效的方式查找最近点 这适用于 2D 平面,而不适用于 lat lng,但您可以近似:https : //stackoverflow.com/a/16271669/59019

如果仅给出纬度,则此答案是查找折线的最近节点。如果您对折线的最近线的最近像素感兴趣,那就是另一回事了。
2021-03-26 16:26:02

受到 jmihalicza 的回答的启发,我想出了这个函数来在 LatLng 数组中找到与给定 LatLng 最接近的点。

函数最接近接受一个 LatLng(llng) 和一个 LatLngs 数组 (listData) 并找到数组中每个 latlng 与给定 latlng 之间的距离,然后找到最小距离并从提供该距离的列表中返回 Latlng。

function closest(llng, listData) {
    var arr     = listData;
    var pnt     = llng;
    var distArr = [];
    var dist    = google.maps.geometry.spherical.computeDistanceBetween;


    for (index in arr)
        distArr.push([arr[index], dist(pnt, arr[index])]);

    return distArr.sort(function(a,b){
        return a[1]-b[1];
    })[0][0];
}

编辑

如果您无权访问构成折线的 LatLngs 数组,但可以访问折线本身,则可以使用折线的getPath 方法来获取 MVC 数组的路径,以便您可以使用 .getArray()返回一个 LatLngs 数组以与上述函数一起使用(最接近)。

这只会返回最接近该点的折线的顶点,而不是折线本身最近的点。
2021-03-21 16:26:02
任何想法如何解决这个问题?
2021-04-05 16:26:02
在折线上的每对顶点之间插入更多顶点,即使新顶点不会添加空间信息。对您认为满意的任何分辨率执行此操作。
2021-04-11 16:26:02